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Unlock Requirements
Knowledge
Steps
1
Craft a Stone Skinning knife

Skinning knives are tools used to skin defeated enemies and gain hide, fur, and pelts from them.

Craft a Stone Skinning Knife from your inventory crafting panel Inventory.

craft | auto-completes from inventory
5 XP
Requires: legacy_triggerCraftSkinningTool
Requires: get_itemItems: ALL( Item.Tool.SkinningDagger )
2
Skin a Corpse

Corpses can be skinned by striking them with your skinning knife.

Equip your knife and press Attack on corpses to harvest them.

acquire
50 XP
Requires: legacy_triggerSkinAnimal
Requires: harvestTools: SkinningknifeHarvested Items: ALL( Item.Resource.Skin )
3
Use a Pick to get Bark

Bark is a required fuel for Tanneries and acts as a desiccant. You can gather Bark by using your Pick to harvest trees.

Equip a Pick and swing it at trees with Attack.

acquire | auto-completes from inventory
200 XP
Requires: get_itemTemplate 10005
4
Access or Place a Tannery

Tanneries are automatic crafting stations, where you simply need to add fuel and basic resources for it to work.

You can place a Tannery by using the Construction Hammer.

Access the Tannery by pressing Interact while looking at it.

craft
150 XP
Requires: legacy_triggerTannery
5
Acquire Leather from the tannery

By putting bark and hide in a Tannery, you produce leather products and the byproduct Tar. Place Bark and Hide in the Tannery inventory and activate it by pressing the Play button.

After the hide has dried, take the tar from the Tannery inventory for yourself.

acquire | auto-completes from inventory
250 XP
Requires: get_itemTemplate 12511
6
Craft a Tanner's table

A Tanner's table allows you to convert and refine a variety of pelts and hides to other resources and is a requirement for crafting armor components.

You can place a Tanner's Table by using the Construction Hammer.

craft | auto-completes from inventory
375 XP
Requires: legacy_triggerTannersTable
Rewards
Knowledge